Void Glitter | Particle Advection
This abstract particle simulation was created using volume-based advection in Houdini. Millions of particles are driven by custom velocity fields to form intricate, flowing structures. Inspired by cosmic and underwater visuals, the particles are shaded with an iridescent, glitter-like material and rendered in Karma.
The project explores procedural motion, volumetric control, and stylized simulation aesthetics.