Shattered Grace | Houdini RBD
This project was created in Houdini as an exploration of RBD simulation and time manipulation workflows. The goal was to simulate a controlled explosion of a classical sculpture, then slow down and suspend the motion mid-air to emphasize form, material contrast, and impact.
I used Houdini’s RBD tools for the fracture and simulation setup, and animated the time offset of fragments to achieve a dynamic slowdown and levitation effect. The effect was heavily driven by custom VEX expressions, which allowed fine control over the motion and timing of each fragment. The inner material of the sculpture was revealed with a custom golden shader, adding contrast to the stone exterior.
Final rendering was done in Karma, with a focus on lighting, atmosphere, and cinematic presentation.

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